1#
2# CDDL HEADER START
3#
4# The contents of this file are subject to the terms of the
5# Common Development and Distribution License, Version 1.0 only
6# (the "License").  You may not use this file except in compliance
7# with the License.
8#
9# You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
10# or http://www.opensolaris.org/os/licensing.
11# See the License for the specific language governing permissions
12# and limitations under the License.
13#
14# When distributing Covered Code, include this CDDL HEADER in each
15# file and include the License file at usr/src/OPENSOLARIS.LICENSE.
16# If applicable, add the following below this CDDL HEADER, with the
17# fields enclosed by brackets "[]" replaced with your own identifying
18# information: Portions Copyright [yyyy] [name of copyright owner]
19#
20# CDDL HEADER END
21#
22#
23# Copyright 2001-2003 Sun Microsystems, Inc.  All rights reserved.
24# Use is subject to license terms.
25#
26
27#
28#	Global definitions for sun4u fjlite implementation specific modules.
29#
30
31#
32#	Define directories.
33#
34ROOT_FJLITE_DIR		= $(ROOT_PLAT_DIR)/SUNW,UltraAX-i2
35ROOT_FJLITE_MOD_DIR	= $(ROOT_FJLITE_DIR)/kernel
36ROOT_FJLITE_MISC_DIR_32	= $(ROOT_FJLITE_DIR)/kernel/misc
37ROOT_FJLITE_MISC_DIR_64	= $(ROOT_FJLITE_MISC_DIR_32)/$(SUBDIR64)
38ROOT_FJLITE_KERN_DIR_32 = $(ROOT_FJLITE_MOD_DIR)
39ROOT_FJLITE_KERN_DIR_64 = $(ROOT_FJLITE_MOD_DIR)/$(SUBDIR64)
40ROOT_FJLITE_DRV_DIR_32	= $(ROOT_FJLITE_MOD_DIR)/drv
41ROOT_FJLITE_DRV_DIR_64	= $(ROOT_FJLITE_MOD_DIR)/drv/$(SUBDIR64)
42
43ROOT_FJLITE_KERN_DIR	= $(ROOT_FJLITE_KERN_DIR_$(CLASS))
44ROOT_FJLITE_DRV_DIR	= $(ROOT_FJLITE_DRV_DIR_$(CLASS))
45ROOT_FJLITE_MISC_DIR	= $(ROOT_FJLITE_MISC_DIR_$(CLASS))
46
47ROOT_PLAT_MOD_DIRS      += $(ROOT_FJLITE_MOD_DIR)
48ROOT_PLAT_MISC_DIRS     += $(ROOT_FJLITE_MISC_DIR)
49
50
51USR_SUN4U_PLAT_DIR	= $(USR_PLAT_DIR)/sun4u
52USR_FJLITE_DIR		= $(USR_PLAT_DIR)/SUNW,UltraAX-i2
53USR_FJLITE_INC_DIR	= $(USR_FJLITE_DIR)/include
54USR_FJLITE_ISYS_DIR	= $(USR_FJLITE_INC_DIR)/sys
55
56
57#	Define Objects
58#
59FJLITE_OBJS     = fjlite.o
60
61#
62#	Define modules.
63#
64FJLITE_KMODS	= platmod
65
66#
67#	Include the makefiles which define build rule templates, the
68#	collection of files per module, and a few specific flags. Note
69#	that order is significant, just as with an include path. The
70#	first build rule template which matches the files name will be
71#	used. By including these in order from most machine dependent
72#	to most machine independent, we allow a machine dependent file
73#	to be used in preference over a machine independent version
74#	(Such as a machine specific optimization, which preserves the
75#	interfaces.)
76#
77
78#
79#	Include common rules.
80#
81include $(UTSBASE)/sun4u/Makefile.sun4u
82
83
84
85
86#
87#	Define the actual specific platforms
88#
89MACHINE_DEFS	+= -D$(PLATFORM) -D_MACHDEP -DSFMMU
90MACHINE_DEFS	+= -D_FJLITE
91
92#
93#	Define for inline pre-processing since
94#	cpp not smart about v9 yet.
95#
96#CPP_DEFS_32	=
97#CPP_DEFS_64	= -D__sparcv9
98#CPP_DEFS	= $(CPP_DEFS_$(CLASS))
99