Searched refs:BZ_RAND_MASK (Results 1 – 3 of 3) sorted by relevance
739 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()745 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()751 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()756 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()759 s->k0 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()913 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()919 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()925 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()930 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()933 s->k0 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()
554 BZ_RAND_UPD_MASK; s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()574 BZ_RAND_UPD_MASK; s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()
146 #define BZ_RAND_MASK ((s->rNToGo == 1) ? 1 : 0) macro