Lines Matching refs:x1

191 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,  in gfx_fb_drawrect()  argument
201 for (x = x1; x <= x2; x++) in gfx_fb_drawrect()
204 gfx_fb_setpixel(x1, y); in gfx_fb_drawrect()
213 int x1, y1, x2, y2; in gfx_term_drawrect() local
232 x1 = (row1 + 1) * fb.font_width + fb.terminal_origin_x; in gfx_term_drawrect()
235 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1); in gfx_term_drawrect()
238 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1); in gfx_term_drawrect()
243 x1 = row1 * fb.font_width + fb.terminal_origin_x + xshift; in gfx_term_drawrect()
247 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); in gfx_term_drawrect()
248 x1 = row2 * fb.font_width + fb.terminal_origin_x; in gfx_term_drawrect()
249 x1 += fb.font_width - xshift - width; in gfx_term_drawrect()
250 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); in gfx_term_drawrect()
253 x1 = row1 * fb.font_width + fb.terminal_origin_x + xshift; in gfx_term_drawrect()
261 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i); in gfx_term_drawrect()
264 x1 = row1 * fb.font_width + fb.terminal_origin_x; in gfx_term_drawrect()
265 x1 += fb.font_width; in gfx_term_drawrect()
271 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); in gfx_term_drawrect()
274 x1 = row2 * fb.font_width + fb.terminal_origin_x; in gfx_term_drawrect()
281 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i); in gfx_term_drawrect()
284 x1 = row2 * fb.font_width + fb.terminal_origin_x; in gfx_term_drawrect()
291 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); in gfx_term_drawrect()
295 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t width) in gfx_fb_line() argument
303 sx = x0 < x1? 1 : -1; in gfx_fb_line()
305 dx = abs(x1 - x0); in gfx_fb_line()
325 if (x0 == x1) in gfx_fb_line()
333 while (e2 < ed * width && (x1 != x2 || dx < dy)) { in gfx_fb_line()
347 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2, in gfx_fb_bezier() argument
358 sx = x2 - x1; in gfx_fb_bezier()
360 xx = x0 - x1; in gfx_fb_bezier()
366 x0 = sx + x1; in gfx_fb_bezier()
387 dx = 4 * sy * curvature * (x1 - x0) + xx - xy; in gfx_fb_bezier()