/****************************************************************************** * * Module Name: dswstate - Dispatcher parse tree walk management routines * *****************************************************************************/ /****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999 - 2018, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights. You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code. No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision. In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change. Licensee must include in that file the * documentation of any changes made by any predecessor Licensee. Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution. In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government. In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * ***************************************************************************** * * Alternatively, you may choose to be licensed under the terms of the * following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Alternatively, you may choose to be licensed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * *****************************************************************************/ #include "acpi.h" #include "accommon.h" #include "acparser.h" #include "acdispat.h" #include "acnamesp.h" #define _COMPONENT ACPI_DISPATCHER ACPI_MODULE_NAME ("dswstate") /* Local prototypes */ static ACPI_STATUS AcpiDsResultStackPush ( ACPI_WALK_STATE *WalkState); static ACPI_STATUS AcpiDsResultStackPop ( ACPI_WALK_STATE *WalkState); /******************************************************************************* * * FUNCTION: AcpiDsResultPop * * PARAMETERS: Object - Where to return the popped object * WalkState - Current Walk state * * RETURN: Status * * DESCRIPTION: Pop an object off the top of this walk's result stack * ******************************************************************************/ ACPI_STATUS AcpiDsResultPop ( ACPI_OPERAND_OBJECT **Object, ACPI_WALK_STATE *WalkState) { UINT32 Index; ACPI_GENERIC_STATE *State; ACPI_STATUS Status; ACPI_FUNCTION_NAME (DsResultPop); State = WalkState->Results; /* Incorrect state of result stack */ if (State && !WalkState->ResultCount) { ACPI_ERROR ((AE_INFO, "No results on result stack")); return (AE_AML_INTERNAL); } if (!State && WalkState->ResultCount) { ACPI_ERROR ((AE_INFO, "No result state for result stack")); return (AE_AML_INTERNAL); } /* Empty result stack */ if (!State) { ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState)); return (AE_AML_NO_RETURN_VALUE); } /* Return object of the top element and clean that top element result stack */ WalkState->ResultCount--; Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM; *Object = State->Results.ObjDesc [Index]; if (!*Object) { ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p", WalkState)); return (AE_AML_NO_RETURN_VALUE); } State->Results.ObjDesc [Index] = NULL; if (Index == 0) { Status = AcpiDsResultStackPop (WalkState); if (ACPI_FAILURE (Status)) { return (Status); } } ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object, AcpiUtGetObjectTypeName (*Object), Index, WalkState, WalkState->ResultCount)); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiDsResultPush * * PARAMETERS: Object - Where to return the popped object * WalkState - Current Walk state * * RETURN: Status * * DESCRIPTION: Push an object onto the current result stack * ******************************************************************************/ ACPI_STATUS AcpiDsResultPush ( ACPI_OPERAND_OBJECT *Object, ACPI_WALK_STATE *WalkState) { ACPI_GENERIC_STATE *State; ACPI_STATUS Status; UINT32 Index; ACPI_FUNCTION_NAME (DsResultPush); if (WalkState->ResultCount > WalkState->ResultSize) { ACPI_ERROR ((AE_INFO, "Result stack is full")); return (AE_AML_INTERNAL); } else if (WalkState->ResultCount == WalkState->ResultSize) { /* Extend the result stack */ Status = AcpiDsResultStackPush (WalkState); if (ACPI_FAILURE (Status)) { ACPI_ERROR ((AE_INFO, "Failed to extend the result stack")); return (Status); } } if (!(WalkState->ResultCount < WalkState->ResultSize)) { ACPI_ERROR ((AE_INFO, "No free elements in result stack")); return (AE_AML_INTERNAL); } State = WalkState->Results; if (!State) { ACPI_ERROR ((AE_INFO, "No result stack frame during push")); return (AE_AML_INTERNAL); } if (!Object) { ACPI_ERROR ((AE_INFO, "Null Object! Obj=%p State=%p Num=%u", Object, WalkState, WalkState->ResultCount)); return (AE_BAD_PARAMETER); } /* Assign the address of object to the top free element of result stack */ Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM; State->Results.ObjDesc [Index] = Object; WalkState->ResultCount++; ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n", Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object), WalkState, WalkState->ResultCount, WalkState->CurrentResult)); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiDsResultStackPush * * PARAMETERS: WalkState - Current Walk state * * RETURN: Status * * DESCRIPTION: Push an object onto the WalkState result stack * ******************************************************************************/ static ACPI_STATUS AcpiDsResultStackPush ( ACPI_WALK_STATE *WalkState) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_NAME (DsResultStackPush); /* Check for stack overflow */ if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) > ACPI_RESULTS_OBJ_NUM_MAX) { ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u", WalkState, WalkState->ResultSize)); return (AE_STACK_OVERFLOW); } State = AcpiUtCreateGenericState (); if (!State) { return (AE_NO_MEMORY); } State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT; AcpiUtPushGenericState (&WalkState->Results, State); /* Increase the length of the result stack by the length of frame */ WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM; ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n", State, WalkState)); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiDsResultStackPop * * PARAMETERS: WalkState - Current Walk state * * RETURN: Status * * DESCRIPTION: Pop an object off of the WalkState result stack * ******************************************************************************/ static ACPI_STATUS AcpiDsResultStackPop ( ACPI_WALK_STATE *WalkState) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_NAME (DsResultStackPop); /* Check for stack underflow */ if (WalkState->Results == NULL) { ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Result stack underflow - State=%p\n", WalkState)); return (AE_AML_NO_OPERAND); } if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM) { ACPI_ERROR ((AE_INFO, "Insufficient result stack size")); return (AE_AML_INTERNAL); } State = AcpiUtPopGenericState (&WalkState->Results); AcpiUtDeleteGenericState (State); /* Decrease the length of result stack by the length of frame */ WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM; ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Result=%p RemainingResults=%X State=%p\n", State, WalkState->ResultCount, WalkState)); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiDsObjStackPush * * PARAMETERS: Object - Object to push * WalkState - Current Walk state * * RETURN: Status * * DESCRIPTION: Push an object onto this walk's object/operand stack * ******************************************************************************/ ACPI_STATUS AcpiDsObjStackPush ( void *Object, ACPI_WALK_STATE *WalkState) { ACPI_FUNCTION_NAME (DsObjStackPush); /* Check for stack overflow */ if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS) { ACPI_ERROR ((AE_INFO, "Object stack overflow! Obj=%p State=%p #Ops=%u", Object, WalkState, WalkState->NumOperands)); return (AE_STACK_OVERFLOW); } /* Put the object onto the stack */ WalkState->Operands [WalkState->OperandIndex] = Object; WalkState->NumOperands++; /* For the usual order of filling the operand stack */ WalkState->OperandIndex++; ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n", Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object), WalkState, WalkState->NumOperands)); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiDsObjStackPop * * PARAMETERS: PopCount - Number of objects/entries to pop * WalkState - Current Walk state * * RETURN: Status * * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT * deleted by this routine. * ******************************************************************************/ ACPI_STATUS AcpiDsObjStackPop ( UINT32 PopCount, ACPI_WALK_STATE *WalkState) { UINT32 i; ACPI_FUNCTION_NAME (DsObjStackPop); for (i = 0; i < PopCount; i++) { /* Check for stack underflow */ if (WalkState->NumOperands == 0) { ACPI_ERROR ((AE_INFO, "Object stack underflow! Count=%X State=%p #Ops=%u", PopCount, WalkState, WalkState->NumOperands)); return (AE_STACK_UNDERFLOW); } /* Just set the stack entry to null */ WalkState->NumOperands--; WalkState->Operands [WalkState->NumOperands] = NULL; } ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%u\n", PopCount, WalkState, WalkState->NumOperands)); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiDsObjStackPopAndDelete * * PARAMETERS: PopCount - Number of objects/entries to pop * WalkState - Current Walk state * * RETURN: Status * * DESCRIPTION: Pop this walk's object stack and delete each object that is * popped off. * ******************************************************************************/ void AcpiDsObjStackPopAndDelete ( UINT32 PopCount, ACPI_WALK_STATE *WalkState) { INT32 i; ACPI_OPERAND_OBJECT *ObjDesc; ACPI_FUNCTION_NAME (DsObjStackPopAndDelete); if (PopCount == 0) { return; } for (i = (INT32) PopCount - 1; i >= 0; i--) { if (WalkState->NumOperands == 0) { return; } /* Pop the stack and delete an object if present in this stack entry */ WalkState->NumOperands--; ObjDesc = WalkState->Operands [i]; if (ObjDesc) { AcpiUtRemoveReference (WalkState->Operands [i]); WalkState->Operands [i] = NULL; } } ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n", PopCount, WalkState, WalkState->NumOperands)); } /******************************************************************************* * * FUNCTION: AcpiDsGetCurrentWalkState * * PARAMETERS: Thread - Get current active state for this Thread * * RETURN: Pointer to the current walk state * * DESCRIPTION: Get the walk state that is at the head of the list (the "current" * walk state.) * ******************************************************************************/ ACPI_WALK_STATE * AcpiDsGetCurrentWalkState ( ACPI_THREAD_STATE *Thread) { ACPI_FUNCTION_NAME (DsGetCurrentWalkState); if (!Thread) { return (NULL); } ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n", Thread->WalkStateList)); return (Thread->WalkStateList); } /******************************************************************************* * * FUNCTION: AcpiDsPushWalkState * * PARAMETERS: WalkState - State to push * Thread - Thread state object * * RETURN: None * * DESCRIPTION: Place the Thread state at the head of the state list * ******************************************************************************/ void AcpiDsPushWalkState ( ACPI_WALK_STATE *WalkState, ACPI_THREAD_STATE *Thread) { ACPI_FUNCTION_TRACE (DsPushWalkState); WalkState->Next = Thread->WalkStateList; Thread->WalkStateList = WalkState; return_VOID; } /******************************************************************************* * * FUNCTION: AcpiDsPopWalkState * * PARAMETERS: Thread - Current thread state * * RETURN: A WalkState object popped from the thread's stack * * DESCRIPTION: Remove and return the walkstate object that is at the head of * the walk stack for the given walk list. NULL indicates that * the list is empty. * ******************************************************************************/ ACPI_WALK_STATE * AcpiDsPopWalkState ( ACPI_THREAD_STATE *Thread) { ACPI_WALK_STATE *WalkState; ACPI_FUNCTION_TRACE (DsPopWalkState); WalkState = Thread->WalkStateList; if (WalkState) { /* Next walk state becomes the current walk state */ Thread->WalkStateList = WalkState->Next; /* * Don't clear the NEXT field, this serves as an indicator * that there is a parent WALK STATE * Do Not: WalkState->Next = NULL; */ } return_PTR (WalkState); } /******************************************************************************* * * FUNCTION: AcpiDsCreateWalkState * * PARAMETERS: OwnerId - ID for object creation * Origin - Starting point for this walk * MethodDesc - Method object * Thread - Current thread state * * RETURN: Pointer to the new walk state. * * DESCRIPTION: Allocate and initialize a new walk state. The current walk * state is set to this new state. * ******************************************************************************/ ACPI_WALK_STATE * AcpiDsCreateWalkState ( ACPI_OWNER_ID OwnerId, ACPI_PARSE_OBJECT *Origin, ACPI_OPERAND_OBJECT *MethodDesc, ACPI_THREAD_STATE *Thread) { ACPI_WALK_STATE *WalkState; ACPI_FUNCTION_TRACE (DsCreateWalkState); WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE)); if (!WalkState) { return_PTR (NULL); } WalkState->DescriptorType = ACPI_DESC_TYPE_WALK; WalkState->MethodDesc = MethodDesc; WalkState->OwnerId = OwnerId; WalkState->Origin = Origin; WalkState->Thread = Thread; WalkState->ParserState.StartOp = Origin; /* Init the method args/local */ #if (!defined (ACPI_NO_METHOD_EXECUTION) && !defined (ACPI_CONSTANT_EVAL_ONLY)) AcpiDsMethodDataInit (WalkState); #endif /* Put the new state at the head of the walk list */ if (Thread) { AcpiDsPushWalkState (WalkState, Thread); } return_PTR (WalkState); } /******************************************************************************* * * FUNCTION: AcpiDsInitAmlWalk * * PARAMETERS: WalkState - New state to be initialized * Op - Current parse op * MethodNode - Control method NS node, if any * AmlStart - Start of AML * AmlLength - Length of AML * Info - Method info block (params, etc.) * PassNumber - 1, 2, or 3 * * RETURN: Status * * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk * ******************************************************************************/ ACPI_STATUS AcpiDsInitAmlWalk ( ACPI_WALK_STATE *WalkState, ACPI_PARSE_OBJECT *Op, ACPI_NAMESPACE_NODE *MethodNode, UINT8 *AmlStart, UINT32 AmlLength, ACPI_EVALUATE_INFO *Info, UINT8 PassNumber) { ACPI_STATUS Status; ACPI_PARSE_STATE *ParserState = &WalkState->ParserState; ACPI_PARSE_OBJECT *ExtraOp; ACPI_FUNCTION_TRACE (DsInitAmlWalk); WalkState->ParserState.Aml = WalkState->ParserState.AmlStart = AmlStart; WalkState->ParserState.AmlEnd = WalkState->ParserState.PkgEnd = AmlStart + AmlLength; /* The NextOp of the NextWalk will be the beginning of the method */ WalkState->NextOp = NULL; WalkState->PassNumber = PassNumber; if (Info) { WalkState->Params = Info->Parameters; WalkState->CallerReturnDesc = &Info->ReturnObject; } Status = AcpiPsInitScope (&WalkState->ParserState, Op); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } if (MethodNode) { WalkState->ParserState.StartNode = MethodNode; WalkState->WalkType = ACPI_WALK_METHOD; WalkState->MethodNode = MethodNode; WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode); /* Push start scope on scope stack and make it current */ Status = AcpiDsScopeStackPush ( MethodNode, ACPI_TYPE_METHOD, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* Init the method arguments */ Status = AcpiDsMethodDataInitArgs (WalkState->Params, ACPI_METHOD_NUM_ARGS, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } else { /* * Setup the current scope. * Find a Named Op that has a namespace node associated with it. * search upwards from this Op. Current scope is the first * Op with a namespace node. */ ExtraOp = ParserState->StartOp; while (ExtraOp && !ExtraOp->Common.Node) { ExtraOp = ExtraOp->Common.Parent; } if (!ExtraOp) { ParserState->StartNode = NULL; } else { ParserState->StartNode = ExtraOp->Common.Node; } if (ParserState->StartNode) { /* Push start scope on scope stack and make it current */ Status = AcpiDsScopeStackPush (ParserState->StartNode, ParserState->StartNode->Type, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } } Status = AcpiDsInitCallbacks (WalkState, PassNumber); return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiDsDeleteWalkState * * PARAMETERS: WalkState - State to delete * * RETURN: Status * * DESCRIPTION: Delete a walk state including all internal data structures * ******************************************************************************/ void AcpiDsDeleteWalkState ( ACPI_WALK_STATE *WalkState) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState); if (!WalkState) { return_VOID; } if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK) { ACPI_ERROR ((AE_INFO, "%p is not a valid walk state", WalkState)); return_VOID; } /* There should not be any open scopes */ if (WalkState->ParserState.Scope) { ACPI_ERROR ((AE_INFO, "%p walk still has a scope list", WalkState)); AcpiPsCleanupScope (&WalkState->ParserState); } /* Always must free any linked control states */ while (WalkState->ControlState) { State = WalkState->ControlState; WalkState->ControlState = State->Common.Next; AcpiUtDeleteGenericState (State); } /* Always must free any linked parse states */ while (WalkState->ScopeInfo) { State = WalkState->ScopeInfo; WalkState->ScopeInfo = State->Common.Next; AcpiUtDeleteGenericState (State); } /* Always must free any stacked result states */ while (WalkState->Results) { State = WalkState->Results; WalkState->Results = State->Common.Next; AcpiUtDeleteGenericState (State); } ACPI_FREE (WalkState); return_VOID; }