1*7c478bd9Sstevel@tonic-gate /*
2*7c478bd9Sstevel@tonic-gate  * CDDL HEADER START
3*7c478bd9Sstevel@tonic-gate  *
4*7c478bd9Sstevel@tonic-gate  * The contents of this file are subject to the terms of the
5*7c478bd9Sstevel@tonic-gate  * Common Development and Distribution License, Version 1.0 only
6*7c478bd9Sstevel@tonic-gate  * (the "License").  You may not use this file except in compliance
7*7c478bd9Sstevel@tonic-gate  * with the License.
8*7c478bd9Sstevel@tonic-gate  *
9*7c478bd9Sstevel@tonic-gate  * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
10*7c478bd9Sstevel@tonic-gate  * or http://www.opensolaris.org/os/licensing.
11*7c478bd9Sstevel@tonic-gate  * See the License for the specific language governing permissions
12*7c478bd9Sstevel@tonic-gate  * and limitations under the License.
13*7c478bd9Sstevel@tonic-gate  *
14*7c478bd9Sstevel@tonic-gate  * When distributing Covered Code, include this CDDL HEADER in each
15*7c478bd9Sstevel@tonic-gate  * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
16*7c478bd9Sstevel@tonic-gate  * If applicable, add the following below this CDDL HEADER, with the
17*7c478bd9Sstevel@tonic-gate  * fields enclosed by brackets "[]" replaced with your own identifying
18*7c478bd9Sstevel@tonic-gate  * information: Portions Copyright [yyyy] [name of copyright owner]
19*7c478bd9Sstevel@tonic-gate  *
20*7c478bd9Sstevel@tonic-gate  * CDDL HEADER END
21*7c478bd9Sstevel@tonic-gate  */
22*7c478bd9Sstevel@tonic-gate /*
23*7c478bd9Sstevel@tonic-gate  * Copyright 1997 Sun Microsystems, Inc.  All rights reserved.
24*7c478bd9Sstevel@tonic-gate  * Use is subject to license terms.
25*7c478bd9Sstevel@tonic-gate  */
26*7c478bd9Sstevel@tonic-gate 
27*7c478bd9Sstevel@tonic-gate /*	Copyright (c) 1988 AT&T	*/
28*7c478bd9Sstevel@tonic-gate /*	  All Rights Reserved	*/
29*7c478bd9Sstevel@tonic-gate 
30*7c478bd9Sstevel@tonic-gate /*
31*7c478bd9Sstevel@tonic-gate  * University Copyright- Copyright (c) 1982, 1986, 1988
32*7c478bd9Sstevel@tonic-gate  * The Regents of the University of California
33*7c478bd9Sstevel@tonic-gate  * All Rights Reserved
34*7c478bd9Sstevel@tonic-gate  *
35*7c478bd9Sstevel@tonic-gate  * University Acknowledgment- Portions of this document are derived from
36*7c478bd9Sstevel@tonic-gate  * software developed by the University of California, Berkeley, and its
37*7c478bd9Sstevel@tonic-gate  * contributors.
38*7c478bd9Sstevel@tonic-gate  */
39*7c478bd9Sstevel@tonic-gate 
40*7c478bd9Sstevel@tonic-gate /*LINTLIBRARY*/
41*7c478bd9Sstevel@tonic-gate 
42*7c478bd9Sstevel@tonic-gate /*
43*7c478bd9Sstevel@tonic-gate  * Code for various kinds of delays.  Most of this is nonportable and
44*7c478bd9Sstevel@tonic-gate  * requires various enhancements to the operating system, so it won't
45*7c478bd9Sstevel@tonic-gate  * work on all systems.  It is included in curses to provide a portable
46*7c478bd9Sstevel@tonic-gate  * interface, and so curses itself can use it for function keys.
47*7c478bd9Sstevel@tonic-gate  */
48*7c478bd9Sstevel@tonic-gate 
49*7c478bd9Sstevel@tonic-gate #include	<sys/types.h>
50*7c478bd9Sstevel@tonic-gate #include	"curses_inc.h"
51*7c478bd9Sstevel@tonic-gate 
52*7c478bd9Sstevel@tonic-gate /*
53*7c478bd9Sstevel@tonic-gate  * Delay the output for ms milliseconds.
54*7c478bd9Sstevel@tonic-gate  * Note that this is NOT the same as a high resolution sleep.  It will
55*7c478bd9Sstevel@tonic-gate  * cause a delay in the output but will not necessarily suspend the
56*7c478bd9Sstevel@tonic-gate  * processor.  For applications needing to sleep for 1/10th second,
57*7c478bd9Sstevel@tonic-gate  * this is not a usable substitute.  It causes a pause in the displayed
58*7c478bd9Sstevel@tonic-gate  * output, for example, for the eye wink in snake.  It is disrecommended
59*7c478bd9Sstevel@tonic-gate  * for "delay" to be much more than 1/2 second, especially at high
60*7c478bd9Sstevel@tonic-gate  * baud rates, because of all the characters it will output.  Note
61*7c478bd9Sstevel@tonic-gate  * that due to system delays, the actual pause could be even more.
62*7c478bd9Sstevel@tonic-gate  * You can't get a decent pac-man game with this routine.
63*7c478bd9Sstevel@tonic-gate  */
64*7c478bd9Sstevel@tonic-gate 
65*7c478bd9Sstevel@tonic-gate int
delay_output(int ms)66*7c478bd9Sstevel@tonic-gate delay_output(int ms)
67*7c478bd9Sstevel@tonic-gate {
68*7c478bd9Sstevel@tonic-gate 	extern	int	_outchar(char);
69*7c478bd9Sstevel@tonic-gate 
70*7c478bd9Sstevel@tonic-gate 	return (_delay(ms * 10, _outchar));
71*7c478bd9Sstevel@tonic-gate }
72