1 /*
2  * CDDL HEADER START
3  *
4  * The contents of this file are subject to the terms of the
5  * Common Development and Distribution License, Version 1.0 only
6  * (the "License").  You may not use this file except in compliance
7  * with the License.
8  *
9  * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
10  * or http://www.opensolaris.org/os/licensing.
11  * See the License for the specific language governing permissions
12  * and limitations under the License.
13  *
14  * When distributing Covered Code, include this CDDL HEADER in each
15  * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
16  * If applicable, add the following below this CDDL HEADER, with the
17  * fields enclosed by brackets "[]" replaced with your own identifying
18  * information: Portions Copyright [yyyy] [name of copyright owner]
19  *
20  * CDDL HEADER END
21  */
22 /*
23  * Copyright 1997 Sun Microsystems, Inc.  All rights reserved.
24  * Use is subject to license terms.
25  */
26 
27 /*	Copyright (c) 1988 AT&T	*/
28 /*	  All Rights Reserved	*/
29 
30 /*
31  * University Copyright- Copyright (c) 1982, 1986, 1988
32  * The Regents of the University of California
33  * All Rights Reserved
34  *
35  * University Acknowledgment- Portions of this document are derived from
36  * software developed by the University of California, Berkeley, and its
37  * contributors.
38  */
39 
40 /*LINTLIBRARY*/
41 
42 /*
43  * Code for various kinds of delays.  Most of this is nonportable and
44  * requires various enhancements to the operating system, so it won't
45  * work on all systems.  It is included in curses to provide a portable
46  * interface, and so curses itself can use it for function keys.
47  */
48 
49 #include	<sys/types.h>
50 #include	"curses_inc.h"
51 
52 /*
53  * Delay the output for ms milliseconds.
54  * Note that this is NOT the same as a high resolution sleep.  It will
55  * cause a delay in the output but will not necessarily suspend the
56  * processor.  For applications needing to sleep for 1/10th second,
57  * this is not a usable substitute.  It causes a pause in the displayed
58  * output, for example, for the eye wink in snake.  It is disrecommended
59  * for "delay" to be much more than 1/2 second, especially at high
60  * baud rates, because of all the characters it will output.  Note
61  * that due to system delays, the actual pause could be even more.
62  * You can't get a decent pac-man game with this routine.
63  */
64 
65 int
delay_output(int ms)66 delay_output(int ms)
67 {
68 	extern	int	_outchar(char);
69 
70 	return (_delay(ms * 10, _outchar));
71 }
72