Searched refs:vib_phys (Results 1 – 2 of 2) sorted by relevance
33 ASSERT(vib->vib_phys != NULL); in vdev_indirect_births_verify()46 return (vib->vib_phys->vib_count); in vdev_indirect_births_count()68 if (vib->vib_phys->vib_count > 0) { in vdev_indirect_births_close()80 vib->vib_phys = NULL; in vdev_indirect_births_close()105 vib->vib_phys = vib->vib_dbuf->db_data; in vdev_indirect_births_open()107 if (vib->vib_phys->vib_count > 0) { in vdev_indirect_births_open()146 vib->vib_phys->vib_count++; in vdev_indirect_births_add_entry()154 new_entries[vib->vib_phys->vib_count - 1] = vibe; in vdev_indirect_births_add_entry()162 ASSERT(vib->vib_phys->vib_count > 0); in vdev_indirect_births_last_entry_txg()190 ASSERT(vib->vib_phys->vib_count > 0); in vdev_indirect_births_physbirth()[all …]
53 vdev_indirect_birth_phys_t *vib_phys; member