Searched refs:sfb8 (Results 1 – 2 of 2) sorted by relevance
523 uint8_t *fb8, *sfb8; in bitmap_display_cursor() local542 sfb8 = console->fb.shadow_fb + offset + i * pitch; in bitmap_display_cursor()544 sfb8[j] = (sfb8[j] ^ (fg & 0xff)) ^ (bg & 0xff); in bitmap_display_cursor()546 fb8[j] = sfb8[j]; in bitmap_display_cursor()580 sfb8 = console->fb.shadow_fb + offset + i * pitch; in bitmap_display_cursor()582 sfb8[j] = (sfb8[j] ^ ((fg >> 16) & 0xff)) ^ in bitmap_display_cursor()584 sfb8[j+1] = (sfb8[j+1] ^ ((fg >> 8) & 0xff)) ^ in bitmap_display_cursor()586 sfb8[j+2] = (sfb8[j+2] ^ (fg & 0xff)) ^ in bitmap_display_cursor()589 fb8[j] = sfb8[j]; in bitmap_display_cursor()590 fb8[j+1] = sfb8[j+1]; in bitmap_display_cursor()[all …]
681 uint8_t *fb8, *sfb8 = NULL; in boot_fb_cursor() local706 sfb8 = fb_info.shadow_fb + offset + i * pitch; in boot_fb_cursor()710 if (sfb8 == NULL) in boot_fb_cursor()713 sfb8[j] = (sfb8[j] ^ (fg & 0xff)) ^ (bg & 0xff); in boot_fb_cursor()740 sfb8 = fb_info.shadow_fb + offset + i * pitch; in boot_fb_cursor()749 if (sfb8 == NULL) in boot_fb_cursor()752 sfb8[j] = (sfb8[j] ^ ((fg >> 16) & 0xff)) ^ in boot_fb_cursor()754 sfb8[j+1] = (sfb8[j+1] ^ ((fg >> 8) & 0xff)) ^ in boot_fb_cursor()756 sfb8[j+2] = (sfb8[j+2] ^ (fg & 0xff)) ^ in boot_fb_cursor()