Searched refs:VGA_TEXT_ROWS (Results 1 – 5 of 5) sorted by relevance
98 fb_info.terminal.y = VGA_TEXT_ROWS; in boot_vga_init()239 for (i = 0; i < VGA_TEXT_ROWS; i++) in vga_clear()267 else if (row < VGA_TEXT_ROWS - 1) in vga_drawc()280 for (i = 0; i < (VGA_TEXT_ROWS - 1) * VGA_TEXT_COLS; i++) { in vga_scroll()283 vga_eraseline_impl(0, VGA_TEXT_ROWS - 1, color); in vga_scroll()
587 fb_info.terminal.y = VGA_TEXT_ROWS; in boot_fb()
63 { FBTYPE_SUNFAST_COLOR, VGA_TEXT_ROWS, VGA_TEXT_COLS, 1, 256, 0 },480 data->height = VGA_TEXT_ROWS; in vgatext_devinit()608 if (da->row < 0 || da->row >= VGA_TEXT_ROWS || in vgatext_cons_display()659 ma->s_row < 0 || ma->s_row >= VGA_TEXT_ROWS || in vgatext_cons_copy()661 ma->e_row < 0 || ma->e_row >= VGA_TEXT_ROWS || in vgatext_cons_copy()663 ma->t_row < 0 || ma->t_row >= VGA_TEXT_ROWS || in vgatext_cons_copy()676 if (ma->t_row + rows_to_move > VGA_TEXT_ROWS || in vgatext_cons_copy()738 for (i = 0; i < VGA_TEXT_ROWS * VGA_TEXT_COLS; i++) in vgatext_cons_clear()763 ca->row < 0 || ca->row >= VGA_TEXT_ROWS) in vgatext_cons_cursor()969 height = VGA_TEXT_ROWS; in vgatext_init()
65 char shadow[VGA_TEXT_ROWS * VGA_TEXT_COLS * 2];
41 #define VGA_TEXT_ROWS 25 macro