/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License (the "License"). * You may not use this file except in compliance with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright 2008 Sun Microsystems, Inc. All rights reserved. * Use is subject to license terms. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define MINLINES 10 #define MAXLINES 48 #define LOSCREENLINES 34 #define HISCREENLINES 48 #define MINCOLS 10 #define MAXCOLS 120 #define LOSCREENCOLS 80 #define HISCREENCOLS 120 vnode_t *console_vnode; taskq_t *console_taskq; /* * The current set of polled I/O routines (if any) */ struct cons_polledio *cons_polledio; /* * Console I/O Routines * * In the event that kernel messages are generated with cmn_err(9F) or printf() * early in boot, after a panic, in resource-constrained situations, or sent * through /dev/console to the wscons driver, we may be called upon to render * characters directly to the frame buffer using the underlying prom_*() * routines. These in turn may attempt to use PROM services directly, or may * use a kernel console emulator if one is available. Unfortunately, if PROM * services are being used by the kernel on a multi-CPU system, these routines * might be called while another CPU is simultaneously accessing a frame buffer * memory mapping (perhaps through the X server). This situation may not be * supported by the frame buffer hardware. * * To handle this situation, we implement a two-phase locking scheme which we * use to protect accesses to the underlying prom_*() rendering routines. The * common-code functions console_hold() and console_rele() are used to gain * exclusive access to the console from within the kernel. We use a standard * r/w lock in writer-mode only to implement the kernel lock. We use an r/w * lock instead of a mutex here because character rendering is slow and hold * times will be relatively long, and there is no point in adaptively spinning. * These routines may be called recursively, in which case subsequent calls * just increment the console_depth hold count. Once exclusive access is * gained, we grab the frame buffer device node and block further mappings to * it by holding the specfs node lock and the device node's lock. We then * observe if any mappings are present by examining the specfs node's s_mapcnt * (non-clone mmaps) and the devinfo node's devi_ref count (clone opens). * * Then, around each character rendering call, the routines console_enter() * and console_exit() are used to inform the platform code that we are * accessing the character rendering routines. These platform routines can * then examine the "busy" flag returned by console_enter() and briefly stop * the other CPUs so that they cannot access the frame buffer hardware while * we are busy rendering characters. This mess can all be removed when the * impossible dream of a unified kernel console emulator is someday realized. */ static krwlock_t console_lock; static uint_t console_depth; static int console_busy; extern void pm_cfb_check_and_powerup(void); extern void pm_cfb_rele(void); static int console_hold(void) { if (panicstr != NULL) return (console_busy); /* assume exclusive access in panic */ if (rw_owner(&console_lock) != curthread) rw_enter(&console_lock, RW_WRITER); if (console_depth++ != 0) return (console_busy); /* lock is being entered recursively */ pm_cfb_check_and_powerup(); #ifdef _HAVE_TEM_FIRMWARE if (consmode == CONS_FW && ncpus > 1 && fbvp != NULL) { struct snode *csp = VTOS(VTOS(fbvp)->s_commonvp); mutex_enter(&csp->s_lock); console_busy = csp->s_mapcnt != 0; if (csp->s_mapcnt == 0 && fbdip != NULL) { mutex_enter(&DEVI(fbdip)->devi_lock); console_busy = DEVI(fbdip)->devi_ref != 0; } } #endif /* _HAVE_TEM_FIRMWARE */ return (console_busy); } static void console_rele(void) { if (panicstr != NULL) return; /* do not modify lock states if we are panicking */ ASSERT(RW_WRITE_HELD(&console_lock)); ASSERT(console_depth != 0); if (--console_depth != 0) return; /* lock is being dropped recursively */ #ifdef _HAVE_TEM_FIRMWARE if (consmode == CONS_FW && ncpus > 1 && fbvp != NULL) { struct snode *csp = VTOS(VTOS(fbvp)->s_commonvp); ASSERT(MUTEX_HELD(&csp->s_lock)); if (csp->s_mapcnt == 0 && fbdip != NULL) mutex_exit(&DEVI(fbdip)->devi_lock); mutex_exit(&csp->s_lock); } #endif /* _HAVE_TEM_FIRMWARE */ pm_cfb_rele(); console_busy = 0; rw_exit(&console_lock); } static void console_getprop(dev_t dev, dev_info_t *dip, char *name, ushort_t *sp) { uchar_t *data; uint_t len; uint_t i; *sp = 0; if (ddi_prop_lookup_byte_array(dev, dip, 0, name, &data, &len) == DDI_PROP_SUCCESS) { for (i = 0; i < len; i++) { if (data[i] < '0' || data[i] > '9') break; *sp = *sp * 10 + data[i] - '0'; } ddi_prop_free(data); } } /* * Gets the number of rows and columns (in char's) and the * width and height (in pixels) of the console. */ void console_get_size(ushort_t *r, ushort_t *c, ushort_t *x, ushort_t *y) { int rel_needed = 0; dev_info_t *dip; dev_t dev; /* * If we have loaded the console IO stuff, then ask for the screen * size properties from the layered terminal emulator. Else ask for * them from the root node, which will eventually fall through to the * options node and get them from the prom. */ if (rwsconsvp == NULL || consmode == CONS_FW) { dip = ddi_root_node(); dev = DDI_DEV_T_ANY; } else { dev = rwsconsvp->v_rdev; /* layering is wc -> tem */ dip = e_ddi_hold_devi_by_dev(dev, 0); rel_needed = 1; } /* * If we have not initialized a console yet and don't have a root * node (ie. we have not initialized the DDI yet) return our default * size for the screen. */ if (dip == NULL) { *r = LOSCREENLINES; *c = LOSCREENCOLS; *x = *y = 0; return; } console_getprop(DDI_DEV_T_ANY, dip, "screen-#columns", c); console_getprop(DDI_DEV_T_ANY, dip, "screen-#rows", r); console_getprop(DDI_DEV_T_ANY, dip, "screen-width", x); console_getprop(DDI_DEV_T_ANY, dip, "screen-height", y); if (*c < MINCOLS) *c = LOSCREENCOLS; else if (*c > MAXCOLS) *c = HISCREENCOLS; if (*r < MINLINES) *r = LOSCREENLINES; else if (*r > MAXLINES) *r = HISCREENLINES; if (rel_needed) ddi_release_devi(dip); } typedef struct console_msg { size_t cm_size; char cm_text[1]; } console_msg_t; /* * If we can't access the console stream, fall through to PROM, which redirects * it back into to terminal emulator as appropriate. The console stream should * be available after consconfig runs. */ static void console_putmsg(console_msg_t *cm) { int busy, spl; ssize_t res; ASSERT(taskq_member(console_taskq, curthread)); if (rconsvp == NULL || panicstr || vn_rdwr(UIO_WRITE, console_vnode, cm->cm_text, strlen(cm->cm_text), 0, UIO_SYSSPACE, FAPPEND, (rlim64_t)LOG_HIWAT, kcred, &res) != 0) { busy = console_hold(); spl = console_enter(busy); prom_printf("%s", cm->cm_text); console_exit(busy, spl); console_rele(); } kmem_free(cm, cm->cm_size); } void console_vprintf(const char *fmt, va_list adx) { console_msg_t *cm; size_t len = vsnprintf(NULL, 0, fmt, adx); int busy, spl; if (console_taskq != NULL && rconsvp != NULL && panicstr == NULL && (cm = kmem_alloc(sizeof (*cm) + len, KM_NOSLEEP)) != NULL) { cm->cm_size = sizeof (*cm) + len; (void) vsnprintf(cm->cm_text, len + 1, fmt, adx); if (taskq_dispatch(console_taskq, (task_func_t *)console_putmsg, cm, TQ_NOSLEEP) != TASKQID_INVALID) return; kmem_free(cm, cm->cm_size); } busy = console_hold(); spl = console_enter(busy); prom_vprintf(fmt, adx); console_exit(busy, spl); console_rele(); } /*PRINTFLIKE1*/ void console_printf(const char *fmt, ...) { va_list adx; va_start(adx, fmt); console_vprintf(fmt, adx); va_end(adx); } /* * Avoid calling this function. * * Nothing in the kernel besides the wscons driver (wc) uses this * function. It may hopefully one day be removed altogether. * If a wayward module calls this they will pass through to PROM, * get redirected into the kernel emulator as appropriate. */ void console_puts(const char *s, size_t n) { int busy, spl; busy = console_hold(); spl = console_enter(busy); prom_writestr(s, n); console_exit(busy, spl); console_rele(); } /* * Let this function just go straight through to the PROM, since * we are called in early boot prior to the kernel terminal * emulator being available, and prior to the PROM stdout redirect * vector being set. */ static void console_putc(int c) { int busy = console_hold(); int spl = console_enter(busy); if (c == '\n') prom_putchar('\r'); prom_putchar(c); console_exit(busy, spl); console_rele(); } /* * Read a string from the console device. We only permit synchronous * conversation between the kernel and a console user early in boot prior to * the initialization of rconsvp. */ void console_gets(char *s, size_t len) { char *p = s; char *q = s + len - 1; int c; ASSERT(rconsvp == NULL); (void) console_hold(); for (;;) { switch (c = (prom_getchar() & 0x7f)) { case 0x7f: /* DEL */ if (p == s) break; console_putc(c); c = '\b'; /*FALLTHRU*/ case '\b': if (p == s) break; console_putc('\b'); console_putc(' '); /*FALLTHRU*/ case '#': /* historical backspace alias */ console_putc(c); if (p > s) p--; break; case CTRL('u'): console_putc(c); console_putc('\n'); p = s; break; case '\r': case '\n': console_putc('\n'); goto done; default: if (p < q) { console_putc(c); *p++ = c; } else console_putc('\a'); } } done: console_rele(); *p = '\0'; } /* * Read a character from the console device. Synchronous conversation between * the kernel and a console user is only permitted early in boot prior to the * initialization of rconsvp. */ int console_getc(void) { int c; ASSERT(rconsvp == NULL); c = prom_getchar(); if (c == '\r') c = '\n'; console_putc(c); return (c); }