/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License (the "License"). * You may not use this file except in compliance with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright (c) 2010, Oracle and/or its affiliates. All rights reserved. * Copyright (c) 2013 by Delphix. All rights reserved. * Copyright (c) 2014 Spectra Logic Corporation, All rights reserved. */ #ifndef _SYS_SA_IMPL_H #define _SYS_SA_IMPL_H #include #include #include /* * Array of known attributes and their * various characteristics. */ typedef struct sa_attr_table { sa_attr_type_t sa_attr; uint8_t sa_registered; uint16_t sa_length; sa_bswap_type_t sa_byteswap; char *sa_name; } sa_attr_table_t; /* * Zap attribute format for attribute registration * * 64 56 48 40 32 24 16 8 0 * +-------+-------+-------+-------+-------+-------+-------+-------+ * | unused | len | bswap | attr num | * +-------+-------+-------+-------+-------+-------+-------+-------+ * * Zap attribute format for layout information. * * layout information is stored as an array of attribute numbers * The name of the attribute is the layout number (0, 1, 2, ...) * * 16 0 * +---- ---+ * | attr # | * +--------+ * | attr # | * +--- ----+ * ...... * */ #define ATTR_BSWAP(x) BF32_GET(x, 16, 8) #define ATTR_LENGTH(x) BF32_GET(x, 24, 16) #define ATTR_NUM(x) BF32_GET(x, 0, 16) #define ATTR_ENCODE(x, attr, length, bswap) \ { \ BF64_SET(x, 24, 16, length); \ BF64_SET(x, 16, 8, bswap); \ BF64_SET(x, 0, 16, attr); \ } #define TOC_OFF(x) BF32_GET(x, 0, 23) #define TOC_ATTR_PRESENT(x) BF32_GET(x, 31, 1) #define TOC_LEN_IDX(x) BF32_GET(x, 24, 4) #define TOC_ATTR_ENCODE(x, len_idx, offset) \ { \ BF32_SET(x, 31, 1, 1); \ BF32_SET(x, 24, 7, len_idx); \ BF32_SET(x, 0, 24, offset); \ } #define SA_LAYOUTS "LAYOUTS" #define SA_REGISTRY "REGISTRY" /* * Each unique layout will have their own table * sa_lot (layout_table) */ typedef struct sa_lot { avl_node_t lot_num_node; avl_node_t lot_hash_node; uint64_t lot_num; uint64_t lot_hash; sa_attr_type_t *lot_attrs; /* array of attr #'s */ uint32_t lot_var_sizes; /* how many aren't fixed size */ uint32_t lot_attr_count; /* total attr count */ list_t lot_idx_tab; /* should be only a couple of entries */ int lot_instance; /* used with lot_hash to identify entry */ } sa_lot_t; /* index table of offsets */ typedef struct sa_idx_tab { list_node_t sa_next; sa_lot_t *sa_layout; uint16_t *sa_variable_lengths; zfs_refcount_t sa_refcount; uint32_t *sa_idx_tab; /* array of offsets */ } sa_idx_tab_t; /* * Since the offset/index information into the actual data * will usually be identical we can share that information with * all handles that have the exact same offsets. * * You would typically only have a large number of different table of * contents if you had a several variable sized attributes. * * Two AVL trees are used to track the attribute layout numbers. * one is keyed by number and will be consulted when a DMU_OT_SA * object is first read. The second tree is keyed by the hash signature * of the attributes and will be consulted when an attribute is added * to determine if we already have an instance of that layout. Both * of these tree's are interconnected. The only difference is that * when an entry is found in the "hash" tree the list of attributes will * need to be compared against the list of attributes you have in hand. * The assumption is that typically attributes will just be updated and * adding a completely new attribute is a very rare operation. */ struct sa_os { kmutex_t sa_lock; boolean_t sa_need_attr_registration; boolean_t sa_force_spill; uint64_t sa_master_obj; uint64_t sa_reg_attr_obj; uint64_t sa_layout_attr_obj; int sa_num_attrs; sa_attr_table_t *sa_attr_table; /* private attr table */ sa_update_cb_t *sa_update_cb; avl_tree_t sa_layout_num_tree; /* keyed by layout number */ avl_tree_t sa_layout_hash_tree; /* keyed by layout hash value */ int sa_user_table_sz; sa_attr_type_t *sa_user_table; /* user name->attr mapping table */ }; /* * header for all bonus and spill buffers. * * The header has a fixed portion with a variable number * of "lengths" depending on the number of variable sized * attributes which are determined by the "layout number" */ #define SA_MAGIC 0x2F505A /* ZFS SA */ typedef struct sa_hdr_phys { uint32_t sa_magic; /* BEGIN CSTYLED */ /* * Encoded with hdrsize and layout number as follows: * 16 10 0 * +--------+-------+ * | hdrsz |layout | * +--------+-------+ * * Bits 0-10 are the layout number * Bits 11-16 are the size of the header. * The hdrsize is the number * 8 * * For example. * hdrsz of 1 ==> 8 byte header * 2 ==> 16 byte header * */ /* END CSTYLED */ uint16_t sa_layout_info; uint16_t sa_lengths[1]; /* optional sizes for variable length attrs */ /* ... Data follows the lengths. */ } sa_hdr_phys_t; #define SA_HDR_LAYOUT_NUM(hdr) BF32_GET(hdr->sa_layout_info, 0, 10) #define SA_HDR_SIZE(hdr) BF32_GET_SB(hdr->sa_layout_info, 10, 6, 3, 0) #define SA_HDR_LAYOUT_INFO_ENCODE(x, num, size) \ { \ BF32_SET_SB(x, 10, 6, 3, 0, size); \ BF32_SET(x, 0, 10, num); \ } typedef enum sa_buf_type { SA_BONUS = 1, SA_SPILL = 2 } sa_buf_type_t; typedef enum sa_data_op { SA_LOOKUP, SA_UPDATE, SA_ADD, SA_REPLACE, SA_REMOVE } sa_data_op_t; /* * Opaque handle used for most sa functions * * This needs to be kept as small as possible. */ struct sa_handle { dmu_buf_user_t sa_dbu; kmutex_t sa_lock; dmu_buf_t *sa_bonus; dmu_buf_t *sa_spill; objset_t *sa_os; void *sa_userp; sa_idx_tab_t *sa_bonus_tab; /* idx of bonus */ sa_idx_tab_t *sa_spill_tab; /* only present if spill activated */ }; #define SA_GET_DB(hdl, type) \ (dmu_buf_impl_t *)((type == SA_BONUS) ? hdl->sa_bonus : hdl->sa_spill) #define SA_GET_HDR(hdl, type) \ ((sa_hdr_phys_t *)((dmu_buf_impl_t *)(SA_GET_DB(hdl, \ type))->db.db_data)) #define SA_IDX_TAB_GET(hdl, type) \ (type == SA_BONUS ? hdl->sa_bonus_tab : hdl->sa_spill_tab) #define IS_SA_BONUSTYPE(a) \ ((a == DMU_OT_SA) ? B_TRUE : B_FALSE) #define SA_BONUSTYPE_FROM_DB(db) \ (dmu_get_bonustype((dmu_buf_t *)db)) #define SA_BLKPTR_SPACE (DN_OLD_MAX_BONUSLEN - sizeof (blkptr_t)) #define SA_LAYOUT_NUM(x, type) \ ((!IS_SA_BONUSTYPE(type) ? 0 : (((IS_SA_BONUSTYPE(type)) && \ ((SA_HDR_LAYOUT_NUM(x)) == 0)) ? 1 : SA_HDR_LAYOUT_NUM(x)))) #define SA_REGISTERED_LEN(sa, attr) sa->sa_attr_table[attr].sa_length #define SA_ATTR_LEN(sa, idx, attr, hdr) ((SA_REGISTERED_LEN(sa, attr) == 0) ?\ hdr->sa_lengths[TOC_LEN_IDX(idx->sa_idx_tab[attr])] : \ SA_REGISTERED_LEN(sa, attr)) #define SA_SET_HDR(hdr, num, size) \ { \ hdr->sa_magic = SA_MAGIC; \ SA_HDR_LAYOUT_INFO_ENCODE(hdr->sa_layout_info, num, size); \ } #define SA_ATTR_INFO(sa, idx, hdr, attr, bulk, type, hdl) \ { \ bulk.sa_size = SA_ATTR_LEN(sa, idx, attr, hdr); \ bulk.sa_buftype = type; \ bulk.sa_addr = \ (void *)((uintptr_t)TOC_OFF(idx->sa_idx_tab[attr]) + \ (uintptr_t)hdr); \ } #define SA_HDR_SIZE_MATCH_LAYOUT(hdr, tb) \ (SA_HDR_SIZE(hdr) == (sizeof (sa_hdr_phys_t) + \ (tb->lot_var_sizes > 1 ? P2ROUNDUP((tb->lot_var_sizes - 1) * \ sizeof (uint16_t), 8) : 0))) int sa_add_impl(sa_handle_t *, sa_attr_type_t, uint32_t, sa_data_locator_t, void *, dmu_tx_t *); void sa_register_update_callback_locked(objset_t *, sa_update_cb_t *); int sa_size_locked(sa_handle_t *, sa_attr_type_t, int *); void sa_default_locator(void **, uint32_t *, uint32_t, boolean_t, void *); int sa_attr_size(sa_os_t *, sa_idx_tab_t *, sa_attr_type_t, uint16_t *, sa_hdr_phys_t *); #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus } #endif #endif /* _SYS_SA_IMPL_H */