struct stree; extern int unfree_stree; DECLARE_PTR_LIST(state_list, struct sm_state); DECLARE_PTR_LIST(state_list_stack, struct state_list); struct named_stree { char *name; struct symbol *sym; struct stree *stree; }; DECLARE_ALLOCATOR(named_stree); DECLARE_PTR_LIST(named_stree_stack, struct named_stree); extern struct state_list_stack *implied_pools; extern int __stree_id; extern int sm_state_counter; const char *show_sm(struct sm_state *sm); void __print_stree(struct stree *stree); void add_history(struct sm_state *sm); int cmp_tracker(const struct sm_state *a, const struct sm_state *b); char *alloc_sname(const char *str); struct sm_state *alloc_sm_state(int owner, const char *name, struct symbol *sym, struct smatch_state *state); void free_every_single_sm_state(void); struct sm_state *clone_sm(struct sm_state *s); int is_merged(struct sm_state *sm); int is_leaf(struct sm_state *sm); struct state_list *clone_slist(struct state_list *from_slist); int slist_has_state(struct state_list *slist, struct smatch_state *state); int too_many_possible(struct sm_state *sm); void add_possible_sm(struct sm_state *to, struct sm_state *new); struct sm_state *merge_sm_states(struct sm_state *one, struct sm_state *two); struct smatch_state *get_state_stree(struct stree *stree, int owner, const char *name, struct symbol *sym); struct sm_state *get_sm_state_stree(struct stree *stree, int owner, const char *name, struct symbol *sym); void overwrite_sm_state_stree(struct stree **stree, struct sm_state *sm); void overwrite_sm_state_stree_stack(struct stree_stack **stack, struct sm_state *sm); struct sm_state *set_state_stree(struct stree **stree, int owner, const char *name, struct symbol *sym, struct smatch_state *state); void set_state_stree_perm(struct stree **stree, int owner, const char *name, struct symbol *sym, struct smatch_state *state); void delete_state_stree(struct stree **stree, int owner, const char *name, struct symbol *sym); void delete_state_stree_stack(struct stree_stack **stack, int owner, const char *name, struct symbol *sym); void push_stree(struct stree_stack **list_stack, struct stree *stree); struct stree *pop_stree(struct stree_stack **list_stack); struct stree *top_stree(struct stree_stack *stack); void free_slist(struct state_list **slist); void free_stree_stack(struct stree_stack **stack); void free_stack_and_strees(struct stree_stack **stree_stack); unsigned long get_pool_count(void); struct sm_state *set_state_stree_stack(struct stree_stack **stack, int owner, const char *name, struct symbol *sym, struct smatch_state *state); struct sm_state *get_sm_state_stree_stack(struct stree_stack *stack, int owner, const char *name, struct symbol *sym); struct smatch_state *get_state_stree_stack(struct stree_stack *stack, int owner, const char *name, struct symbol *sym); int out_of_memory(void); int low_on_memory(void); void merge_stree(struct stree **to, struct stree *stree); void merge_stree_no_pools(struct stree **to, struct stree *stree); void merge_stree(struct stree **to, struct stree *right); void merge_fake_stree(struct stree **to, struct stree *stree); void filter_stree(struct stree **stree, struct stree *filter); void and_stree_stack(struct stree_stack **stree_stack); void or_stree_stack(struct stree_stack **pre_conds, struct stree *cur_stree, struct stree_stack **stack); struct stree **get_named_stree(struct named_stree_stack *stack, const char *name, struct symbol *sym); void overwrite_stree(struct stree *from, struct stree **to); /* add stuff smatch_returns.c here */ void all_return_states_hook(void (*callback)(void)); void allocate_dynamic_states_array(int num_checks);