/****************************************************************************** * * Module Name: dswload - Dispatcher namespace load callbacks * *****************************************************************************/ /****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999 - 2018, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights. You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code. No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision. In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change. Licensee must include in that file the * documentation of any changes made by any predecessor Licensee. Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution. In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government. In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * ***************************************************************************** * * Alternatively, you may choose to be licensed under the terms of the * following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Alternatively, you may choose to be licensed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * *****************************************************************************/ #include "aslcompiler.h" #include "amlcode.h" #include "acdispat.h" #include "acnamesp.h" #include "acparser.h" #include "aslcompiler.y.h" #define _COMPONENT ACPI_COMPILER ACPI_MODULE_NAME ("aslload") /* Local prototypes */ static ACPI_STATUS LdLoadFieldElements ( ACPI_PARSE_OBJECT *Op, ACPI_WALK_STATE *WalkState); static ACPI_STATUS LdLoadResourceElements ( ACPI_PARSE_OBJECT *Op, ACPI_WALK_STATE *WalkState); static ACPI_STATUS LdNamespace1Begin ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context); static ACPI_STATUS LdNamespace2Begin ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context); static ACPI_STATUS LdCommonNamespaceEnd ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context); /******************************************************************************* * * FUNCTION: LdLoadNamespace * * PARAMETERS: RootOp - Root of the parse tree * * RETURN: Status * * DESCRIPTION: Perform a walk of the parse tree that in turn loads all of the * named ASL/AML objects into the namespace. The namespace is * constructed in order to resolve named references and references * to named fields within resource templates/descriptors. * ******************************************************************************/ ACPI_STATUS LdLoadNamespace ( ACPI_PARSE_OBJECT *RootOp) { ACPI_WALK_STATE *WalkState; /* Create a new walk state */ WalkState = AcpiDsCreateWalkState (0, NULL, NULL, NULL); if (!WalkState) { return (AE_NO_MEMORY); } /* Walk the entire parse tree, first pass */ TrWalkParseTree (RootOp, ASL_WALK_VISIT_TWICE, LdNamespace1Begin, LdCommonNamespaceEnd, WalkState); /* Second pass to handle forward references */ TrWalkParseTree (RootOp, ASL_WALK_VISIT_TWICE, LdNamespace2Begin, LdCommonNamespaceEnd, WalkState); /* Dump the namespace if debug is enabled */ if (AcpiDbgLevel & ACPI_LV_TABLES) { AcpiNsDumpTables (ACPI_NS_ALL, ACPI_UINT32_MAX); } ACPI_FREE (WalkState); return (AE_OK); } /******************************************************************************* * * FUNCTION: LdLoadFieldElements * * PARAMETERS: Op - Parent node (Field) * WalkState - Current walk state * * RETURN: Status * * DESCRIPTION: Enter the named elements of the field (children of the parent) * into the namespace. * ******************************************************************************/ static ACPI_STATUS LdLoadFieldElements ( ACPI_PARSE_OBJECT *Op, ACPI_WALK_STATE *WalkState) { ACPI_PARSE_OBJECT *Child = NULL; ACPI_NAMESPACE_NODE *Node; ACPI_STATUS Status; /* Get the first named field element */ switch (Op->Asl.AmlOpcode) { case AML_BANK_FIELD_OP: Child = UtGetArg (Op, 6); break; case AML_INDEX_FIELD_OP: Child = UtGetArg (Op, 5); break; case AML_FIELD_OP: Child = UtGetArg (Op, 4); break; default: /* No other opcodes should arrive here */ return (AE_BAD_PARAMETER); } /* Enter all elements into the namespace */ while (Child) { switch (Child->Asl.AmlOpcode) { case AML_INT_RESERVEDFIELD_OP: case AML_INT_ACCESSFIELD_OP: case AML_INT_CONNECTION_OP: break; default: Status = AcpiNsLookup (WalkState->ScopeInfo, Child->Asl.Value.String, ACPI_TYPE_LOCAL_REGION_FIELD, ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE | ACPI_NS_ERROR_IF_FOUND, NULL, &Node); if (ACPI_FAILURE (Status)) { if (Status != AE_ALREADY_EXISTS) { AslError (ASL_ERROR, ASL_MSG_CORE_EXCEPTION, Child, Child->Asl.Value.String); return (Status); } else if (Status == AE_ALREADY_EXISTS && (Node->Flags & ANOBJ_IS_EXTERNAL)) { Node->Type = (UINT8) ACPI_TYPE_LOCAL_REGION_FIELD; } else { /* * The name already exists in this scope * But continue processing the elements */ AslDualParseOpError (ASL_WARNING, ASL_MSG_EXTERN_COLLISION, Child, Child->Asl.Value.String, ASL_MSG_EXTERN_FOUND_HERE, Node->Op, Node->Op->Asl.ExternalName); } } else { Child->Asl.Node = Node; Node->Op = Child; } break; } Child = Child->Asl.Next; } return (AE_OK); } /******************************************************************************* * * FUNCTION: LdLoadResourceElements * * PARAMETERS: Op - Parent node (Resource Descriptor) * WalkState - Current walk state * * RETURN: Status * * DESCRIPTION: Enter the named elements of the resource descriptor (children * of the parent) into the namespace. * * NOTE: In the real AML namespace, these named elements never exist. But * we simply use the namespace here as a symbol table so we can look * them up as they are referenced. * ******************************************************************************/ static ACPI_STATUS LdLoadResourceElements ( ACPI_PARSE_OBJECT *Op, ACPI_WALK_STATE *WalkState) { ACPI_PARSE_OBJECT *InitializerOp = NULL; ACPI_NAMESPACE_NODE *Node; ACPI_STATUS Status; /* * Enter the resource name into the namespace. Name must not already exist. * This opens a scope, so later field names are guaranteed to be new/unique. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Op->Asl.Namepath, ACPI_TYPE_LOCAL_RESOURCE, ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH | ACPI_NS_ERROR_IF_FOUND, WalkState, &Node); if (ACPI_FAILURE (Status)) { if (Status == AE_ALREADY_EXISTS) { /* Actual node causing the error was saved in ParentMethod */ AslDualParseOpError (ASL_ERROR, ASL_MSG_NAME_EXISTS, (ACPI_PARSE_OBJECT *) Op->Asl.ParentMethod, Op->Asl.Namepath, ASL_MSG_FOUND_HERE, Node->Op, Node->Op->Asl.ExternalName); return (AE_OK); } return (Status); } Node->Value = (UINT32) Op->Asl.Value.Integer; Node->Op = Op; Op->Asl.Node = Node; /* * Now enter the predefined fields, for easy lookup when referenced * by the source ASL */ InitializerOp = ASL_GET_CHILD_NODE (Op); while (InitializerOp) { if (InitializerOp->Asl.ExternalName) { Status = AcpiNsLookup (WalkState->ScopeInfo, InitializerOp->Asl.ExternalName, ACPI_TYPE_LOCAL_RESOURCE_FIELD, ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE, NULL, &Node); if (ACPI_FAILURE (Status)) { return (Status); } /* * Store the field offset and length in the namespace node * so it can be used when the field is referenced */ Node->Value = InitializerOp->Asl.Value.Tag.BitOffset; Node->Length = InitializerOp->Asl.Value.Tag.BitLength; InitializerOp->Asl.Node = Node; Node->Op = InitializerOp; } InitializerOp = ASL_GET_PEER_NODE (InitializerOp); } return (AE_OK); } /******************************************************************************* * * FUNCTION: LdNamespace1Begin * * PARAMETERS: ASL_WALK_CALLBACK * * RETURN: Status * * DESCRIPTION: Descending callback used during the parse tree walk. If this * is a named AML opcode, enter into the namespace * ******************************************************************************/ static ACPI_STATUS LdNamespace1Begin ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context) { ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context; ACPI_NAMESPACE_NODE *Node; ACPI_PARSE_OBJECT *MethodOp; ACPI_STATUS Status; ACPI_OBJECT_TYPE ObjectType; ACPI_OBJECT_TYPE ActualObjectType = ACPI_TYPE_ANY; char *Path; UINT32 Flags = ACPI_NS_NO_UPSEARCH; ACPI_PARSE_OBJECT *Arg; UINT32 i; BOOLEAN ForceNewScope = FALSE; const ACPI_OPCODE_INFO *OpInfo; ACPI_PARSE_OBJECT *ParentOp; ACPI_FUNCTION_NAME (LdNamespace1Begin); ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n", Op, Op->Asl.ParseOpName)); /* * We are only interested in opcodes that have an associated name * (or multiple names) */ switch (Op->Asl.AmlOpcode) { case AML_BANK_FIELD_OP: case AML_INDEX_FIELD_OP: case AML_FIELD_OP: Status = LdLoadFieldElements (Op, WalkState); return (Status); case AML_INT_CONNECTION_OP: if (Op->Asl.Child->Asl.AmlOpcode != AML_INT_NAMEPATH_OP) { break; } Arg = Op->Asl.Child; Status = AcpiNsLookup (WalkState->ScopeInfo, Arg->Asl.ExternalName, ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &Node); if (ACPI_FAILURE (Status)) { break; } if (Node->Type == ACPI_TYPE_BUFFER) { Arg->Asl.Node = Node; Arg = Node->Op->Asl.Child; /* Get namepath */ Arg = Arg->Asl.Next; /* Get actual buffer */ Arg = Arg->Asl.Child; /* Buffer length */ Arg = Arg->Asl.Next; /* RAW_DATA buffer */ } break; default: /* All other opcodes go below */ break; } /* Check if this object has already been installed in the namespace */ if (Op->Asl.Node) { return (AE_OK); } /* Check for a possible illegal forward reference */ if ((Op->Asl.ParseOpcode == PARSEOP_NAMESEG) || (Op->Asl.ParseOpcode == PARSEOP_NAMESTRING)) { /* * Op->Asl.Namepath will be NULL for these opcodes. * These opcodes are guaranteed to have a parent. * Examine the parent opcode. */ Status = AE_OK; ParentOp = Op->Asl.Parent; OpInfo = AcpiPsGetOpcodeInfo (ParentOp->Asl.AmlOpcode); /* * Exclude all operators that actually declare a new name: * Name (ABCD, 1) -> Ignore (AML_CLASS_NAMED_OBJECT) * We only want references to named objects: * Store (2, WXYZ) -> Attempt to resolve the name */ if (OpInfo->Class == AML_CLASS_NAMED_OBJECT) { return (AE_OK); } /* * Check if the referenced object exists at this point during * the load: * 1) If it exists, then this cannot be a forward reference. * 2) If it does not exist, it could be a forward reference or * it truly does not exist (and no external declaration). */ Status = AcpiNsLookup (WalkState->ScopeInfo, Op->Asl.Value.Name, ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE, WalkState, &Node); if (Status == AE_NOT_FOUND) { /* * This is either a foward reference or the object truly * does not exist. The two cases can only be differentiated * during the cross-reference stage later. Mark the Op/Name * as not-found for now to indicate the need for further * processing. * * Special case: Allow forward references from elements of * Package objects. This provides compatibility with other * ACPI implementations. To correctly implement this, the * ACPICA table load defers package resolution until the entire * namespace has been loaded. */ if ((ParentOp->Asl.ParseOpcode != PARSEOP_PACKAGE) && (ParentOp->Asl.ParseOpcode != PARSEOP_VAR_PACKAGE)) { Op->Asl.CompileFlags |= OP_NOT_FOUND_DURING_LOAD; } return (AE_OK); } return (Status); } Path = Op->Asl.Namepath; if (!Path) { return (AE_OK); } /* Map the raw opcode into an internal object type */ switch (Op->Asl.ParseOpcode) { case PARSEOP_NAME: Arg = Op->Asl.Child; /* Get the NameSeg/NameString node */ Arg = Arg->Asl.Next; /* First peer is the object to be associated with the name */ /* * If this name refers to a ResourceTemplate, we will need to open * a new scope so that the resource subfield names can be entered into * the namespace underneath this name */ if (Op->Asl.CompileFlags & OP_IS_RESOURCE_DESC) { ForceNewScope = TRUE; } /* Get the data type associated with the named object, not the name itself */ /* Log2 loop to convert from Btype (binary) to Etype (encoded) */ ObjectType = 1; for (i = 1; i < Arg->Asl.AcpiBtype; i *= 2) { ObjectType++; } break; case PARSEOP_EXTERNAL: /* * "External" simply enters a name and type into the namespace. * We must be careful to not open a new scope, however, no matter * what type the external name refers to (e.g., a method) * * first child is name, next child is ObjectType */ ActualObjectType = (UINT8) Op->Asl.Child->Asl.Next->Asl.Value.Integer; ObjectType = ACPI_TYPE_ANY; /* * We will mark every new node along the path as "External". This * allows some or all of the nodes to be created later in the ASL * code. Handles cases like this: * * External (\_SB_.PCI0.ABCD, IntObj) * Scope (_SB_) * { * Device (PCI0) * { * } * } * Method (X) * { * Store (\_SB_.PCI0.ABCD, Local0) * } */ Flags |= ACPI_NS_EXTERNAL; break; case PARSEOP_DEFAULT_ARG: if (Op->Asl.CompileFlags == OP_IS_RESOURCE_DESC) { Status = LdLoadResourceElements (Op, WalkState); return_ACPI_STATUS (Status); } ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode); break; case PARSEOP_SCOPE: /* * The name referenced by Scope(Name) must already exist at this point. * In other words, forward references for Scope() are not supported. * The only real reason for this is that the MS interpreter cannot * handle this case. Perhaps someday this case can go away. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node)); if (ACPI_FAILURE (Status)) { if (Status == AE_NOT_FOUND) { /* The name was not found, go ahead and create it */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_LOCAL_SCOPE, ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &(Node)); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * However, this is an error -- primarily because the MS * interpreter can't handle a forward reference from the * Scope() operator. */ AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op, Op->Asl.ExternalName); AslError (ASL_ERROR, ASL_MSG_SCOPE_FWD_REF, Op, Op->Asl.ExternalName); goto FinishNode; } AslCoreSubsystemError (Op, Status, "Failure from namespace lookup", FALSE); return_ACPI_STATUS (Status); } else /* Status AE_OK */ { /* * Do not allow references to external scopes from the DSDT. * This is because the DSDT is always loaded first, and the * external reference cannot be resolved -- causing a runtime * error because Scope() must be resolved immediately. * 10/2015. */ if ((Node->Flags & ANOBJ_IS_EXTERNAL) && (ACPI_COMPARE_NAME (Gbl_TableSignature, "DSDT"))) { /* However, allowed if the reference is within a method */ MethodOp = Op->Asl.Parent; while (MethodOp && (MethodOp->Asl.ParseOpcode != PARSEOP_METHOD)) { MethodOp = MethodOp->Asl.Parent; } if (!MethodOp) { /* Not in a control method, error */ AslError (ASL_ERROR, ASL_MSG_CROSS_TABLE_SCOPE, Op, NULL); } } } /* We found a node with this name, now check the type */ switch (Node->Type) { case ACPI_TYPE_LOCAL_SCOPE: case ACPI_TYPE_DEVICE: case ACPI_TYPE_POWER: case ACPI_TYPE_PROCESSOR: case ACPI_TYPE_THERMAL: /* These are acceptable types - they all open a new scope */ break; case ACPI_TYPE_INTEGER: case ACPI_TYPE_STRING: case ACPI_TYPE_BUFFER: /* * These types we will allow, but we will change the type. * This enables some existing code of the form: * * Name (DEB, 0) * Scope (DEB) { ... } * * Which is used to workaround the fact that the MS interpreter * does not allow Scope() forward references. */ sprintf (MsgBuffer, "%s [%s], changing type to [Scope]", Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type)); AslError (ASL_REMARK, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer); /* Switch the type to scope, open the new scope */ Node->Type = ACPI_TYPE_LOCAL_SCOPE; Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } break; default: /* All other types are an error */ sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type)); AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer); /* * However, switch the type to be an actual scope so * that compilation can continue without generating a whole * cascade of additional errors. Open the new scope. */ Node->Type = ACPI_TYPE_LOCAL_SCOPE; Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } break; } Status = AE_OK; goto FinishNode; default: ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode); break; } ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Loading name: %s, (%s)\n", Op->Asl.ExternalName, AcpiUtGetTypeName (ObjectType))); /* The name must not already exist */ Flags |= ACPI_NS_ERROR_IF_FOUND; /* * Enter the named type into the internal namespace. We enter the name * as we go downward in the parse tree. Any necessary subobjects that * involve arguments to the opcode must be created as we go back up the * parse tree later. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType, ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node); if (ACPI_FAILURE (Status)) { if (Status == AE_ALREADY_EXISTS) { /* The name already exists in this scope */ if (Node->Type == ACPI_TYPE_LOCAL_SCOPE) { /* Allow multiple references to the same scope */ Node->Type = (UINT8) ObjectType; Status = AE_OK; } else if ((Node->Flags & ANOBJ_IS_EXTERNAL) && (Op->Asl.ParseOpcode != PARSEOP_EXTERNAL)) { /* * Allow one create on an object or segment that was * previously declared External */ Node->Flags &= ~ANOBJ_IS_EXTERNAL; Node->Type = (UINT8) ObjectType; /* Just retyped a node, probably will need to open a scope */ if (AcpiNsOpensScope (ObjectType)) { Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } Status = AE_OK; } else if (!(Node->Flags & ANOBJ_IS_EXTERNAL) && (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL)) { /* * Allow externals in same scope as the definition of the * actual object. Similar to C. Allows multiple definition * blocks that refer to each other in the same file. */ Status = AE_OK; } else if ((Node->Flags & ANOBJ_IS_EXTERNAL) && (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL) && (ObjectType == ACPI_TYPE_ANY)) { /* Allow update of externals of unknown type. */ if (AcpiNsOpensScope (ActualObjectType)) { Node->Type = (UINT8) ActualObjectType; Status = AE_OK; } else { sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type)); AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer); return_ACPI_STATUS (AE_OK); } } else { /* Valid error, object already exists */ AslDualParseOpError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op, Op->Asl.ExternalName, ASL_MSG_FOUND_HERE, Node->Op, Node->Op->Asl.ExternalName); return_ACPI_STATUS (AE_OK); } } else { AslCoreSubsystemError (Op, Status, "Failure from namespace lookup", FALSE); return_ACPI_STATUS (Status); } } if (ForceNewScope) { Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } FinishNode: /* * Point the parse node to the new namespace node, and point * the Node back to the original Parse node */ Op->Asl.Node = Node; Node->Op = Op; /* Set the actual data type if appropriate (EXTERNAL term only) */ if (ActualObjectType != ACPI_TYPE_ANY) { Node->Type = (UINT8) ActualObjectType; Node->Value = ASL_EXTERNAL_METHOD; } if (Op->Asl.ParseOpcode == PARSEOP_METHOD) { /* * Get the method argument count from "Extra" and save * it in the namespace node */ Node->Value = (UINT32) Op->Asl.Extra; } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: LdNamespace2Begin * * PARAMETERS: ASL_WALK_CALLBACK * * RETURN: Status * * DESCRIPTION: Descending callback used during the pass 2 parse tree walk. * Second pass resolves some forward references. * * Notes: * Currently only needs to handle the Alias operator. * Could be used to allow forward references from the Scope() operator, but * the MS interpreter does not allow this, so this compiler does not either. * ******************************************************************************/ static ACPI_STATUS LdNamespace2Begin ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context) { ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context; ACPI_STATUS Status; ACPI_NAMESPACE_NODE *Node; ACPI_OBJECT_TYPE ObjectType; BOOLEAN ForceNewScope = FALSE; ACPI_PARSE_OBJECT *Arg; char *Path; ACPI_NAMESPACE_NODE *TargetNode; ACPI_FUNCTION_NAME (LdNamespace2Begin); ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n", Op, Op->Asl.ParseOpName)); /* Ignore Ops with no namespace node */ Node = Op->Asl.Node; if (!Node) { return (AE_OK); } /* Get the type to determine if we should push the scope */ if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) && (Op->Asl.CompileFlags == OP_IS_RESOURCE_DESC)) { ObjectType = ACPI_TYPE_LOCAL_RESOURCE; } else { ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode); } /* Push scope for Resource Templates */ if (Op->Asl.ParseOpcode == PARSEOP_NAME) { if (Op->Asl.CompileFlags & OP_IS_RESOURCE_DESC) { ForceNewScope = TRUE; } } /* Push the scope stack */ if (ForceNewScope || AcpiNsOpensScope (ObjectType)) { Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } if (Op->Asl.ParseOpcode == PARSEOP_ALIAS) { /* Complete the alias node by getting and saving the target node */ /* First child is the alias target */ Arg = Op->Asl.Child; /* Get the target pathname */ Path = Arg->Asl.Namepath; if (!Path) { Status = UtInternalizeName (Arg->Asl.ExternalName, &Path); if (ACPI_FAILURE (Status)) { return (Status); } } /* Get the NS node associated with the target. It must exist. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE, WalkState, &TargetNode); if (ACPI_FAILURE (Status)) { if (Status == AE_NOT_FOUND) { AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op, Op->Asl.ExternalName); /* * The name was not found, go ahead and create it. * This prevents more errors later. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY, ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH, WalkState, &(Node)); return (AE_OK); } AslCoreSubsystemError (Op, Status, "Failure from namespace lookup", FALSE); return (AE_OK); } /* Save the target node within the alias node */ Node->Object = ACPI_CAST_PTR (ACPI_OPERAND_OBJECT, TargetNode); } return (AE_OK); } /******************************************************************************* * * FUNCTION: LdCommonNamespaceEnd * * PARAMETERS: ASL_WALK_CALLBACK * * RETURN: Status * * DESCRIPTION: Ascending callback used during the loading of the namespace, * We only need to worry about managing the scope stack here. * ******************************************************************************/ static ACPI_STATUS LdCommonNamespaceEnd ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context) { ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context; ACPI_OBJECT_TYPE ObjectType; BOOLEAN ForceNewScope = FALSE; ACPI_FUNCTION_NAME (LdCommonNamespaceEnd); /* We are only interested in opcodes that have an associated name */ if (!Op->Asl.Namepath) { return (AE_OK); } /* Get the type to determine if we should pop the scope */ if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) && (Op->Asl.CompileFlags == OP_IS_RESOURCE_DESC)) { /* TBD: Merge into AcpiDsMapNamedOpcodeToDataType */ ObjectType = ACPI_TYPE_LOCAL_RESOURCE; } else { ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode); } /* Pop scope that was pushed for Resource Templates */ if (Op->Asl.ParseOpcode == PARSEOP_NAME) { if (Op->Asl.CompileFlags & OP_IS_RESOURCE_DESC) { ForceNewScope = TRUE; } } /* Pop the scope stack */ if (ForceNewScope || AcpiNsOpensScope (ObjectType)) { ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "(%s): Popping scope for Op [%s] %p\n", AcpiUtGetTypeName (ObjectType), Op->Asl.ParseOpName, Op)); (void) AcpiDsScopeStackPop (WalkState); } return (AE_OK); }