Lines Matching refs:y1

191 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,  in gfx_fb_drawrect()  argument
199 for (y = y1; y <= y2; y++) { in gfx_fb_drawrect()
200 if (fill || (y == y1) || (y == y2)) { in gfx_fb_drawrect()
213 int x1, y1, x2, y2; in gfx_term_drawrect() local
233 y1 = col1 * fb.font_height + fb.terminal_origin_y + yshift; in gfx_term_drawrect()
235 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1); in gfx_term_drawrect()
244 y1 = col1 * fb.font_height + fb.terminal_origin_y; in gfx_term_drawrect()
245 y1 += fb.font_height; in gfx_term_drawrect()
247 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); in gfx_term_drawrect()
250 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1); in gfx_term_drawrect()
254 y1 = col1 * fb.font_height + fb.terminal_origin_y; in gfx_term_drawrect()
255 y1 += fb.font_height; in gfx_term_drawrect()
261 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i); in gfx_term_drawrect()
266 y1 = col2 * fb.font_height + fb.terminal_origin_y; in gfx_term_drawrect()
267 y1 += fb.font_height - yshift; in gfx_term_drawrect()
271 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); in gfx_term_drawrect()
275 y1 = col1 * fb.font_height + fb.terminal_origin_y + yshift; in gfx_term_drawrect()
281 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i); in gfx_term_drawrect()
285 y1 = col2 * fb.font_height + fb.terminal_origin_y; in gfx_term_drawrect()
286 y1 += fb.font_height - yshift; in gfx_term_drawrect()
291 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i); in gfx_term_drawrect()
295 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t width) in gfx_fb_line() argument
304 sy = y0 < y1? 1 : -1; in gfx_fb_line()
306 dy = abs(y1 - y0); in gfx_fb_line()
320 while (e2 < ed * width && (y1 != y2 || dx > dy)) { in gfx_fb_line()
338 if (y0 == y1) in gfx_fb_line()
347 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2, in gfx_fb_bezier() argument
359 sy = y2 - y1; in gfx_fb_bezier()
361 yy = y0 - y1; in gfx_fb_bezier()
368 y0 = sy + y1; in gfx_fb_bezier()
388 dy = 4 * sx * curvature * (y0 - y1) + yy - xy; in gfx_fb_bezier()
397 y1 = 2 * err < dx; in gfx_fb_bezier()
404 if (y1 != 0) { in gfx_fb_bezier()